Name: Gregor Samsa
Name: Gorger (Smith or Ex or whatever slap dash moniker lets him into large cities)
Age: Gregor is thirty, Gorger is technically twenty one years old, having been created fully formed when Gregor was nine.
Height: Gregor is 5'9'', Gorger is 6'2''
Weight: Gregor is a malnourished 110 lbs. Gorger lives up to his namesake, but prefers to gain density as opposed to visible mass. He is 200 pounds.
Background: Gregor had a German father and a Ukrainian mother. Gorger has no blood, and, by proxy, no DNA. Gregor was born in Alaska. Gorger was created in Gregor's head.
Gregor Samsa was an average, All American, Joe Everyman.
His hair was a dull brown bowl cut, flecked with gray. His eye color was the reverse of this. His face was plain and unmarked. He was barely noticeable and instantly forgettable.
Most maniacs are stopped dead early on in their careers because they ring very deep alarm bells in the people they meet. The alarm bells state very clearly: Run! or Hit in mouth! Really hard! Thus they are easily caught. Gregor may only have been half as crazy as the other inmates of the Asylum, but he was kept in the maximum security wing for an entirely different reason. He was so normal, so average, so boring that he didn't ring alarm bells in other people. Which made him the most dangerous person there.
Growing up, he had had many friends and family who simply adored him for what he was: Nothing. He wasn't particularly smart or athletic, and all who knew him praised him for it. Not knowing any other way of living, Gregor had taken the ersatz praise the way any other person would for real achievements.
His friends and family were glad he was average. They knew what happened to people who were exciting; things happened to them. They incited riots, designed bombs, sold drugs, bought sex, and listened to New Wave music.
And so, in an attempt to spare the world from yet another Ted Kacinski or Elvis Presley, Gregor had been conditioned from birth to be absolutely nothing, and for a time, all was well.
However, unbeknownst to them all, something was happening to Gregor.
Slowly but surely, Gregor's unconscious feelings of distaste for his fellow man had begun to coalesce into a malevolent cloister of violent ideas deep within the bowels his skull. That's right. His skull has bowels. Everyone's does. It's in the bible.
This sort of thing can be treated nowadays with proper attention, therapy, and medicine, but not if you are conditioned from birth not to complain about anything.
To make matters worse, Gregor was a latent psychic, the genetic heir to a Ukrainian psion named Serkitt, who had had the ability to manipulate energy and physical matter with his thoughts.
The passive aggressive abuse inflicted upon Gregor daily repressed his powers, stunting them, and redirecting them into *guess where* his subconscious neuroses. More specifically, the voices in his head. Well, voice singular would be more accurate. With the influx of psychic energy, Gregor's imagination had become a killing field. All the vindictive urges, morbid fantasies and waking dreams were able to osmose the randomized power, causing them to mutate reptilian psyches of their own. Survival of the fittest won out, and the sole remaining voice was gifted with mammalian and primate brain levels as well as a rudimentary poltergeist body, attaining something akin to actual life.
Late at night, Gregor could hear it talking to him. It was a talking voice, a mocking voice. A voice, that, had it had fingers, would have used them to point maliciously at every mistake, every fall. To pry into his secret fears and insecurities and exploit them. To stretch wider the cracks in his already fractured brain.
The voice preached the joys of achievement, ones that Gregor, the hopeless worm, could never hope to attain in a million life times. The words were faint and easy to ignore at first. But as more time and even more nothing and unachievement passed, the words grew stronger and more forceful. Until eventually, they pounded the inside of his skull like a thousand rhinoceri taking tap dancing lessons. Gregor suffered in silence through all of it, good little boys not being allowed to complain, after all.
Meanwhile, his parents had been cutting loose and definitely not practicing what they chose to preach. The fatal flaw of their already somewhat idiotic plan was that to impose such a strict regimen on their household, they would have to follow it as well (what with them living there and all). The willpower of Mother and Father Samsa could not hold a candle to their son's, so they began having secret parties in the middle of the night, bringing under one roof as much sex, violence, drugs and Devo as they could get their hands on.
In the midst of one of their Heroin-tini parties, Gregor's mother accidentally shot her husband in the chest with an antique derringer pistol she had been using as a mime trumpet. She was of course very upset about this, and luckily for her, her husband's brother was just sober enough to be present but still just high enough to try and "comfort" her. Gregor was nine and a half years old when he witnessed this. He could no more stand it than a marshmallow could stand microwave radiation. He exploded.
What happened that night was too horrible for words. But his actions gave the voice a name: Gorger.
Unable to cope with what had happened, Gregor fled into the cold, cold mountains where he attempted to starve himself to death. Years went by and nothing much happened.
That is, until Gregor was discovered by the local authorities lying comatose in a cave. He was barely alive when they found him and half frozen to death. He had survived at a bare minimum by drinking the water that dripped into pools from the stalactites on the ceiling of the cave and feeding off of roots and his excess body fat, all of which were gone. Despite his apparent listlessness, he fought like a wild animal, gravely injuring several of the officers. One of them thought, what the hell. and shot Gregor in the back of the head.
It was not until they were all driving back with Gregor stowed in a body bag that they realized their fatal mistake, or rather, didnt. Gregor spontaneously reanimated and slaughtered the officers. It was only through the use of an extremely heavy sedative that an end was put to that. Only one officer made it back alive, but by that point, he was rather insane himself and could not give credible proof as to what had really happened.
When Gregor had been put on trial, the plead was insanity. Unsurprisingly, everyone agreed. Thus he had been committed to Goldsteins Memorial Hospital And Asylum.
Unfortunately for Gregor, his problems did not end in a nice comfy padded room and a warm (albeit restrictive) jacket.
Gorger continued to talk to Gregor.
As before, he ridiculed Gregor for never doing anything with his life, for not even trying to escape again. He chuckled derisively at Gregors every failure. He laughed at every fall, and tripped him when he tried to get up.
Although it was Gorger who had done the talking that drove Gregor to his actions, he had taken no active part in it. Gregors subconscious (which was a good deal cleverer than he was) had wisely repressed the memories of exactly what happened that horrible night in order to preserve his fragile lucidity and thus prevent Gorger from growing stronger.
There would be no peace for Gregor, not even in death.
You see, the thing nobody (not even Gregor) realized was that although Gregor had been killed, Gorger had never died.
In his last moments of fading life, Gregor's spirit had been ripped from his decaying body by Gorger, who then stripped himself of the poltergeist body he had won by cannibalizing every other neurose in Gregor's mind, previously. Gorger consumed Gregor's corpse and used the resulting chemical energy of Serkitt's combusted DNA signature to energize the empty homunculus Gregor would then call home. This energy, combined with the poltergeist body, created a nearly fully-functional body for Gregor to live in.
The new body was a thing of pure imagination. It would bleed if cut, but the blood would have no DNA. Because the golem's cells were created from a marriage of waves rather than particles, they would not degrade or collapse from disease, hunger, thirst, or exhaustion. But it would still die if taken apart physically (shot or stabbed fatally, dismembered, etc.) It did not need to sleep, and indeed, could not. It could not produce tears. If it needed to, it could dream.
Gregor had been given a second chance.
But recently, something new had been happening to Gorger; deprived of his old body, having put it on indefinite loan to his other half, a new one had begun to grow in its place. This was not like the poltergeist body; Gregor had imagined that one, making it as human as a child with no empirical knowledge of physiology could.
This new body was one only something like Gorger could imagine; it was human shaped, and that was about all you could say for it. It was a killing machine.
With "muscles" like rock, and "reflexes" like lightning, Gorger would be unstoppable.
As time passed, Gorger found he could become more visible and move farther and farther away from his original host body.
It wouldn't be long now
Gregor's hair is a dull brown bowl cut, flecked with gray. His eye color is the reverse of this (gray flecked with brown). His face is plain and unmarked.
Gregor wears whatever he can to stay warm.
Since his Gorger-assisted escape from the Asylum, Gregor has not taken off the anemic green inmate uniform issued to all patients. He still wears it under all the rags he's stolen and wrapped tight around his limbs and abdomen, the fur from the animals he's found dead, and the brown rain leather trench coat given to him by an old, blind fisherman who told Gregor to call him Thaddeus just before committing suicide.
- - - -
Gorger wears a white tank-top undershirt (widely known, thanks to HBO, as a "wife-beater") with the word PEACE in jagged red block letters on the chest.
He has on a pair of loose trousers that may once have been black but have now faded to gray from constant use. There's a red star-shaped patch on the right knee.
On his feet are a pair of black steel-toed boots.
<strike>His skin is bordering on gray. He looks like he doesn't get enough sun.</strike>
As time passes, and Gorger is plunged again and again into the land of the dead (and his Aura of Menace becomes more heavily refined), his skin deadens its color, abandoning (subconsciously?) its pretense of humanity.
His skin is a slug grey.
His brown hair has been shaved close to his head, it's still there, but only as a fuzz the height of a centimeter.
His eyes are dead and hollow, black as a solar eclipse, and empty as the soul of a doll. No pupils.
His teeth are spread in an evil grin. They resemble shark's teeth, pointed, triangular and multi-rowed. His gums and tongue are black. Gorger does not produce saliva, sweat, blood, or any kind of bodily fluid.
On his fore-head are the six dots normally associated with members of the Shao-Lin monastery. However, these ones are slightly different.
They are arranged in the same manner (two vertical rows of three parallel to each other), but instead of being the traditional 2-D incense burns, they are three-dimensional red orbs, each one about the size of a pinky nail.
In his left hand, is a knife. The knife is very business-like, it has no delusions about what it does. The blade is a foot long, and the cutting edge is notched. The blade is pyramidal, in order to leave wounds that never close up properly. The knife's grip actually incorporates a set of spiked brass knuckles.
Gorger holds the knife with the air of an artist holding a paint brush. And considering how busy he is, something is probably dripping from it.
Gregor has the inability to die from natural causes. Because his new body is formerly imaginary, its cells do not degrade. However, he can still be killed by an external force.
It's really more of a curse than blessing. Just because you can go for weeks without food, sleep, or water, doesn't mean it's pleasant.
Gregor's criminal circumstances have forced him to hide in the wilderness, general obscurity and abject poverty. He is often hungry and cold. He has taken a vow to never eat meat again. Which is why he cannot hunt.
If Gregor is not exposed to a sensation for a long enough time (say, about a month), he "forgets" it. This means that he won't be able to perceive said sensation until he receives a bulk dose of it. Gregor most commonly forgets the following on and off in his life of seclusion: Color, pain, taste, and music.
Occasionally, he can summon brief bouts of berserk strength in self defense or outright terror.
Gregor also has extremely limited psychic powers. Gorger's continued existence puts a heavy and constant drain on Gregor's powers. Using what little scraps of energy are left to him, he can use one of the following abilities once per day: he can telekinetically move a 1 pound object 1 foot, hear 30 seconds of surface thought through telepathy, pyrokinetically light 1 cubic foot of dry and combustible material on fire, or pull one other willing or unaware being into the fabricated "world" representation of his mind, and back out again. Immediately after using any of these powers, Gregor is weak and completely drained, he may not be able to move for another hour, depending on his current condition. In any case, he'll have to wait another 24 hours before using any of his powers again.
- - - -
Gorger has inhuman strength, hyper reflexes, the ability to consume souls for energy, and physical contact with an organic creature's life blood will heal his wounds and energize him. Gorger doesn't need to breathe or sleep, but he does need to eat.
Gorger has no sense of smell or fear.
Gorger's sense of pain is extremely dull. He feels it, but it bores him. He doesn't get excited about it either way, unless it crosses the line into extremity; chopping off of, or impaling, or any wounds that make holes that you can see through. Flesh wounds are like scratches, they disinterest him. His scale of pain is like that of a human's, but scaled up a bit.
He also has an Aura Of Menace. The Aura makes the air in the area around him colder, clammier and harder to breathe. It tips the scale in favor of "flight" on the human adrenaline scale, it makes people more nervous, more forgetful, more distracted. Artificial and natural lights within the aura will dim and eventually die under continuous exposure. Light from an external source, like the sun, will filter through more darkly. The Aura varies in radius depending on Gorger's energy level. The minimum is five feet and the maximum is one mile.
He is also well versed in the art of Shaolin Kung Fu, having trained at a monastery for a time (using Gregor as a sleeper cell) before deeming his teacher and fellow students weak and devouring them, body and soul. The incense burns have long since faded from Gregor's forehead, but Gorger keeps the gems as a reminder of his strength. Gorger strives to separate himself from Gregor, and as such, he is very occasionally plagued by such fits of individuality and machismo.
As long as Gregor is alive, Gorger can never be completely destroyed and will always snap back into the world of the living. It takes three days for him to traverse the plane of the dead and reach the world of the living.
If Gregor should be slain however, Gorger would be sent to Hell permanently (upon dying), along with Gregor.
Gorger shares the sensation of pain with Gregor. If Gregor is harmed, Gorger feels that harm.
Gorger can diminish his energy at will and become invisible. However, in this state, he will have to gain back his stolen energy from scratch in order to be restored to his full power. While invisible, it is hard for Gorger to manipulate physical objects, he lacks dexterity and speed.
As Gorger gets closer to fading away, his strength and reflexes diminish. Only his voice remains strong until the very end.
In lieu of simply dissipating his collected energy harmlessly to become invisible, Gorger can cause his temporary body to combust in a thermal explosion four miles in diameter. Of course, if he does choose to do this, he might run the risk of hurting his spiritual anchor, Gregor, should he be near.
If Gorger is at his average power level (completely solid, completely visible), he may be destroyed in two ways.
The first is to wear him down by repeatedly damaging his body and forcing him to expend energy to repair it. Gorger has one finite supply of energy, and it fuels every aspect of him. He can spend it in many versatile ways, but it's all drawn from the same well. He could teleport or throw energy blasts or repair himself, but doing so would cause him to become less solid and less visible.
At a certain point, Gorger would just collapse and cease to exist if he ran out of energy. He would then have to make the three day trek across the barren plains of the dead. Whenever he is "revived" in this manner, he starts with an energy level just barely above the one that is insufficient for him to exist. So he has a limited time to find energy before he collapses when he is "reborn," a bit like trying to keep your head above water with a weight attached to your foot. Were it not for the buoy of Gregor's mind, Gorger would not be able to rise at all.
Simply existing physically in reality puts a drain on Gorger, which is why he can never rest.
But, Gorger is not motivated by a need to exist and feed, that is simply means to an end. Gorger can feel all life as pinpoints of fire and noise on the metaphysical representation of his "brain." Every time he kills, a light goes out, and he is afforded a little more peace in his head.
Gorger can never become lost. He is aware of himself in relation to all other living things on whatever world he is on, but he cannot pinpoint specific living things unless he knows their name and face. In terms of direction, he can only pinpoint large clusters of sentient living things, like cities.
Gorger "spawns" in a random location upon reentering the world of the living, but it's always on the same planet as Gregor.
To "kill" him instantly, one would have to target and destroy his nucleus. It functions like, and is in the same area, as a human heart, but in actuality is more closely related to the furnace of a star. Like the nucleus of an atom, it keeps him stable/from collapsing. It is very difficult to puncture his nucleus with a melee weapon, but relatively easy with a ranged weapon, provided it is up to the job. A pistol probably wouldn't do it, but a Magnum would have a much better chance. To collapse the nucleus, you must pierce both sides; front and back. Just piercing halfway through or breaking the surface will cause him to "leak." Depending on how much energy Gorger has stored in his nucleus at time of leak, this could be very bad for you and your face.
While Gorger is leaking, the amount of time he can spend in reality without absorbing energy is cut in half.
The same does not apply to ranged energy. Magical fire or any magic will just be absorbed by him. However, psychic energy has the potential to deal grave harm to Gorger. Because he is the product of a psychic's mind, energy from other psychics' minds is anathema to his flesh.
If a being reads Gregor's thoughts, he/she forges an unclean bond that is pseudo-similar to the one between Gregor and Gorger. Meaning, that without access to Serkitt's special brand of energy, the being will wither and die under the pull of Gorger's existence after roughly two weeks. While bonded in this manner, Gorger has access to every facet of the being's mind; including magical abilities, memories, and surface thoughts.
If someone tries to read Gorger's mind, they will see or hear nothing (only blackness) while attempting to mind-read, but they will not become bonded. However, Gorger will be able to pinpoint the being's exact location.
The anathema rule applies here as well. If a psychic tries to read Gorger's mind, they will not get any information, but they can harm him in this way, though it would probably be easier to just hit him with intentionally harmful psychic energy.
If a psychic tries to read Gregor's mind, however, they are just as doomed as any other mental Peeping Tom in that situation.
While in his diminished (invisible/transparent) state, Gorger can possess a living host.
He can possess Gregor at any time. When the two are together in this manner Gregor/Gorger can be eliminated permanently like any other being, though his sensation of pain is still greatly repressed. He would not possess Gregor unless he absolutely had to, given the vulnerability of that state.
While possessing someone who isn't Gregor, the host is heavily exposed to his Aura of Menace, and will eventually wither and die within a number of days. Provided Gorger does nothing Gorger-powered, Gorger can remain inactive until the host dies.
Gorger can use possession as a method of drawing energy, but doing so will kill the host instantly.
Gorger has no sense of aim, hence his life-seeking energy blasts, or his energy blasts that are area effects. He could not fire a gun to save his life, and he lacks technical expertise.
At his average power level (completely solid, completely visible) Gorger has twenty four hours of inactivity (not absorbing anything) before he fades away.
Absorbing one ordinary human equals five hours; energy gained is exponential by how powerful the absorbed living being is. A bite out of a human equals one minute of inactivity, OR, one minute of backward body propulsion in time, healing any wounds he might have received in that time.
Gorger can absorb fire, putting it out. One cubic foot of fire equals one hour. Gorger can absorb chemical energy in acid, turning it into water. One cubic foot of acid equals one hour. Gorger can absorb electricity. One lightning strike equals five hours. One car battery equals one hour. Gorger can absorb magic. One spell equals one hour.
Teleporting costs him two hours. A one handed energy blast costs him one hour. A two handed energy blast costs him two hours. Forming his knife costs him one hour. A Kill-Driver costs him twenty four hours. A punch or a kick costs him one minute. An average power level punch or kick can shatter stone.
Gorger hardly ever reaches the absolute peak of his power. Should he do so, he would take on a new and terrible form. This is the main goal in his existence. It takes a lot of energy to assume monster form. One nuclear power plant equals one monster form. One haunted house equals one monster form. One federal reservoir turned to blood by the staff of Moses equals one monster form. One thousand people equals one monster form. One absorbed Kamehameha equals one monster form, Et cetera. While in Monster Form, Gorger can remain inactive indefinitely, but each movement will cost him five minutes (minimum, to say nothing of attacks or energy or self-repair).
Gorger has doubled in size.
The skin is a stone gray now, with vivid red warpaint-like markings making vicious and curved tattoos and sigils across his body. (similar to the tribal markings of the Aborigines in shape)
He now has four sets of arms (for a total of eight): two under the regular pair, and one protruding from the shoulder blades and curving over his shoulders.
His rib cage is open, and within it, two beady red eyes and a small jagged pair of jaws are all that is visible.
Across his stomach is a broad mouth with greenish cube teeth and a lolling blue tongue.
The teeth in the mouth on his face have become long, thin, and jagged, like daggers.
The Shaolin dots on his now domed fore-head have rearranged themselves and are now connected by a thin red line, forming a pentagram.
His eyes are now empty pits.
On his upper back is a single eye as big as a dinner plate. It is outlined by a thick red Omega symbol. Ω
All his joints are now pointed and dagger-sharp.
All his nails have lengthened 4 inches.
He is now completely bald, and on the top of his head is a solid red circle.
His pants are now shorts.
His beloved knife has lengthened its blade, making it an equally deadly sword.
The PEACE on his shirt has been transferred to his lower back, but now it reads WAR.
When Gorger is in his monster form, his Aura of Menace is enhanced into an Aura of Nightmare. It has the same qualities, but the cold reaches subzero, the air becomes downright toxic, and no light can penetrate. Also, the victim will perceive themselves as smaller compared to Gorger.
Cohesive with Gorger's final form are the monsters, Reg, Rog and Rogerg. They were first generated when Gorger absorbed a dam full of human blood, and the latent sentience of that liquid splintered and crystallized into three unique minds, fertilized and marinated in the dark juices of the petri dish of Gorger's "mind". The letters of their names are, like Gorger, able to be used to make up the name "Gregor."
Rog, Reg, and Rogerg can only exist physically if Gorger has excess energy to spare.
They are strong and fast, and share all of Gorger's powers, that is to say, they can draw on the same pool of energy he does until they disappear (when Gorger can no longer sustain them). Any energy they absorb by eating flesh or souls goes to the shared pool of energy. Gorger has priority access to the energy pool, and they will always disappear before he does. When they disappear, they do not "die", but instead hibernate in Gregor's mind.
Rog is squat and heavily muscled. His skin is pale like a dead fish, but oscillates between lighter and darker shades of grey depending on his mood.
His face consists solely of his mouth, which is large, filled with greenish cube teeth, and equipped with a lolling blue tongue that has the tensile strength of an anaconda.
He has two floppy ears that are prehensile.
For clothing, he wears a cardboard oblong tunic/poncho with ROG crayoned in red on every available surface. He doesn't wear a hat.
Reg's body is elongated and skinny. It appears to have been carved from stone or molded from clay from its color and texture. Reg is statuesque, resembling a chiseled model more than a living being.
Reg has ears that are multi-chambered and pointed, like a bat. They sit parallel on the sides of his smooth, bald head, positioned like ear muffs and raked backward like fins.
His face is missing. Theres a hole there, with cracks around the edges, filled with darkness. In the darkness, Regs ruby eyes and ivory teeth flicker and hover like phosphorescent insects. There are other holes across the gray body. Reg can move his facial features around to any one of them.
Reg wears his chest bare (and empty, as it is a rib cage), and around his waist he wears a gold "belt". The belt is really more of a hoop and hovers in place with no visible means of support. Attached to it like a curtain, are curtain rings. They hold up the body of his garment; a raggedy red tunic bottom half that comes down to his ankles.
Rogerg prefers to be called "Frunz." Frunz is built like a combination between a frog and a newt with no tail, with the exception of his hands and feet, which are humanoid and triple jointed. He is covered in Gorger's Aborigine tattoos. His skin is stone grey. Instead of a head, he has a single eye that sits flat like an egg on a dinner plate between his shoulders, outlined by an Omega symbol. He draws out his bones and uses them as various weapons. The bones are effectively indestructible (they regenerate if damaged), but they will not regrow inside his body. He cannot grow two of the same bone, if he pulls one out. He puts them back when he is done with them. He cannot speak.
Rog, Reg, and Rogerg can only exist if Gorger has enough energy to go into Monster Form. He can choose to have them exist separately (while being normal sized) or part of him, or he can assume a monster form without them that lacks the extra arms, eye, and (their) faces. This form will last longer and be more potent physically.
Quotes from Gorger:
"I AM NOT BLANK, I AM THE WOLF THAT ATE HIM/HER!" (I consumed that person you knew, and our relationship ends there. Stop thinking you can channel any person I've murdered by talking to me.)
"If I started caring about what people thought, I wouldn't get anything done." (dismissive retort)
Faster, faster, straight towards disaster!!! (You're all going to die!)
This Is No Fun!!! (I have been harmed severely!)
"Choke on your blood!" (I am angry at you.)
"Here's Mud in your eye!" (This will hurt you a lot.)
"Ha ha. Ha." (laughter)
"I can see your breeeeee-eeaaaaaaath..." (you can't hide from me.)
Nicely punished, Einstein. (Wow, you just figured something out about me/I think you are an idiot.)
"Don't worry, THIS'LL ONLY HURT A LOT!!" (You are about to get hurt while you cannot fight back and you will probably die.)
"BLANK I'M GOING TO EAT YOU!!!" (I know your name, and am in the act of pouncing to enact a devastating death-blow. No commas.)
"GOING TO EAT YOU." (I may not know your name, but you are about to be eaten.)
"ForGet me NOT, I've got more mud to sliiiiiiiiiiiiinnnnggg..." (I am dying and fading away.)
THE MATTER OF JEE:
Jee has dark brown skin and bright blue eyes. Her light brown hair is braided into corn rows across her skull and culminates in a pony tail of dreads at the back of her head. She has three gems on her forehead. They are arranged in a triangle. They are purple. She is equally composed of Gregor and Gorger. Jee will be Gregor's weapon against Gorger. He will create her to fight back, but she will prove to be too unstable for anyone to control. This is mainly because her creation will be rushed. Gregor painstakingly sewed her from personified metaphysical components like "conscience" and "reason", represented as beads and threads in his mind.
Her birthplace is the "Pipe Dreams" area of his mind. Originally, Gregor wanted to create a beautiful dress for her to wear. However, Gorger discovered her prematurely, and in order for her to be "complete", she needed a clothing archetype. Gregor botched the job and Jee ended up being clothed in the same outfit as Gorger, with the exception of her knee-high steel toed boots and boxer-bandaged fore arms. After that, Gorger tried to "indoctrinate" her by removing three of his red forehead gems and placing them alongside her three blue ones (crafted by Gregor). This six gems eat each-other and become purple.
After that, she becomes the closest thing (between Gorger and Gregor) to an actual human. However, occasionally her gems will (polarize?) into one color or the other, making her even less "human" than either of her forebears. When the gems are blue, she is infused with the full extent of Gregor's intended psychic powers, as well as a cold and unflinching logic syndrome wherein she would "destroy life to save it." When the gems are red, she becomes a sort of Gorger concentrate, incapable of any rational thought beyond exterminating all local life. When the gems are purple (dormant) she has no extraordinary abilities.
Her relation ship with Gregor and Gorger is one of mutual destruction. Her polarized changes are essentially random but are more likely to go in one direction than the other, and are likely to happen sooner, when she is in close (visible) proximity to either of the two. When she is near Gorger, she becomes quicker and stronger, and has a giddy and careless attitude.
When Jee is near Gregor, her brain activity is accelerated tenfold and she becomes more ruthless and coldly logical. In contrast, Gregor becomes a much better person. He acquires a new warmth and empathy, becomes more courageous and selfless, wise and fair, much less of a coward.
Being near Jee also alters Gorger's temperament. His sense of physical pain and tactile sensation is intensely focused. He experiences emotion, sometimes at random. If both Gregor and Gorger are near Jee, they will both suffer under her influence but she will remain unchanged. Gorger has to touch one of her gems to force her to change.
The gem touch rule also applies to Gregor. if both Gregor and Gorger touch Jee's gems at the same time, something catastrophic will probably happen.
Also, Gorger has a chance to "reabsorb" Jee if he should physically defeat her in combat, and vice versa.
Being near Gorger grants both her and him an additional ability. Her body will exponentially radiate unstable energy, and Gorger's Aura of Menace will approach Black Hole viscosity, decimating (through entropy) all positive energy/life around him. Gorger can't absorb Jee's chaotic energy with this unless he physically strikes her (leading to defeating her eventually, mentioned previously). If Jee strikes Gorger, the same applies in the opposite direction. Gorger has to touch one of her gems to force her to change.
Gregor is a coward. Gorger is a psychopath. Rog and Reg are always eager to please Gorger, and apart from Reg's relatively sophisticated vocabulary, they have minds like children. Simple, but simple in the way an ambush is simple. Rogerg has no definable personality, he is merely obedient.
Jee is rebellious and anti-social, but also an extrovert and an optimist.
That's the short version.
Gorger's personality, like his strength, becomes more powerful the more energy he has. At lower levels, when he is most "hungry," he is not inclined to speak, or come to that, to think.
In his monster form, or when he can manifest Rog and Reg, his intelligence is close to that of a supercomputer. Consequently, he has trouble formulating new ideas beyond his prerogative of destroying all life. Only recently has he begun employing rudimentary strategy beyond what is called for on the battlefield.
Gorger is all about necessity. The concepts of good and evil have no meaning to him. Only the concept of energy, that is, he perceives all energy as belonging to him, and everybody else is just moving it around until he gets to them. It doesn't matter to him how you use it.
However, at higher levels of energy, Gorger appears to take on an introspective and terrifyingly thoughtful personality, regarding humanity. Particularly, those humans who, cognizant of this fact or not, seem to emulate his methods with alarming frequency. He realizes on and off, depending on how much he's eaten, that he hates these people most of all.
Which is strange, because, as mentioned before, Gorger generally has no concept of emotion. But he does hate these people. He hates them so much that he has often gone out of his way to single them out and kill them in favor of targets with more energy.
Bit by bit, Gorger is evolving. Until now, his semblance of humanity was limited to the witty conversations he'd have with his victims pre-mortem. But now, there is a method to his madness, however alien. The words he says have forethought and meaning beyond merely disturbing those he comes in contact with.
Gorger is a lover of music. He loves all of it, every tune, every genre. He views each song as belonging to itself, rather than its inferior human maker.
Gorger is not your friend. Gorger is not your personal army.
Gregor is a coward. A miserable, self-hating coward. He has little time for thought these days. Gregor lives in perpetual fear of Gorger, of Gorger taking complete control and becoming invincible, of people trying to cure him and Gorger killing them as a result, of being judged for remaining alive in spite of Gorger (in general), of dying, of Gorger no longer needing him and being killed as a result, of Gorger killing more people, of Gorger taking control of Jee, of becoming more like Gorger, of becoming Gorger, of rain, of going to sleep, of Gorger killing Jee, of being left alone, but NOT of being forgotten. He would LOVE to be forgotten. By everyone and everything. He pines for a wingless Clarence to sweep in and undo his existence.
Gregor lives in constant fear. However, in the absence of Gorger, he has been known to acquire an almost Falstaff grade of thought, philosophy, and practicality. He does not experience guilt for his actions, because those memories have been repressed. Any guilt he experiences would be a result of some more recent error on his part, like Gorger killing someone.
Rog is incredibly slow, but he's too slow to be fooled. Together with Reg, their muddled arguments and eternal disputes over who dad likes best make up one whole Idiot Savant, solving problems by inadvertently bungling up everything else, all while only half paying attention. In the presence of Gorger, however, they are single-minded and ruthlessly efficient, although their Idiot Savant power is lost in this state.
Reg is a good speaker, or would be, if he could manage to talk like a human. He is incredibly cunning, but not very intelligent.
Rogerg has no opinion on anything, but follows Gorger's orders blindly. When left to his own devices, he begins to have ideas about individuality, leading to him creating a nickname for himself, and other minuscule acts of defiance that probably won't ever amount to anything.
Jee is rebellious and anti-social, but also an extrovert and an optimist. She has a sense of humor that blurs the line between child-like and sophisticated, and as Mike Patton would say, shE rEEks Of InnOcEncE. She is, ironically, the most human out of the whole bunch. She is never crass or cruel, neither cold nor carnal. In a relationship, she would take things slow and take the time to enjoy the kisses and cuddling before moving on to sex. Which she would also enjoy.
She likes Gregor in a pained, obligational sense, the way an asylum worker must like a petulant invalid. She hates Gorger but is secretly thrilled with his devil-may-care lifestyle and hates herself for it.
Ultimately, Jee has the potential to live a normal, perfect life, something neither of her forbears are capable of.
Inside Gregor's mind, she feels trapped. Trapped by her surroundings, trapped by her fear of the unknown beyond her lair, trapped by the conventions of the stereotype of someone who is trapped, and trapped in the sense that she can't avoid the gnawing fact that she doesn't need to eat, sleep or breathe.
THE MATTER OF NEVERWAS:
in the end of the universe, Neverwas sat on a hill of clover. Neverwas had stone-grey skin and a black jumpsuit that looked like it was made of metal. The suit had grayish-white shoulder, knee, and elbow pads, and a belt, boots and pair of gloves of the same color. On the chest of the suit, three strange circles with lines radiating out of them were inscribed in the same grayish-white color in a vertical row. The circles somehow contrived to be the same while also looking completely different.
Neverwas had strong cheekbones, a lantern jaw, and his brown hair was receding slightly into a widows peak. His hair had been immaculately combed so that it looked almost as if the individual strands were laminated on his head. His nose was broken, and it had a jagged scar running diagonally across it. He had wrinkles around his squinty eyes, but that wasnt what was extraordinary about them.
The eyes had no white or pupil; in fact, one could say they were ALL pupil. This, coupled with the nine red gems arranged in a circle on his slightly domed forehead was enough to make quite a lot of people with acute memories scream quite loudly.
Neverwas smiled and the un-light of nearby nebulae glinted off his pointed teeth.
Neverwas is Gorger in the distant future, or one of the possibilities of what he might become. Neverwas renamed himself after Gregor "left" him at some point in time. For a time, Neverwas functioned as an Angel of Death, killing off planets and galaxies too sick to go on living without harming themselves and others. He continued doing this until there was nothing left. These days, he just wants to be left alone. Neverwas has had a lot of time, separated from Gregor, to define himself. He still kills out of necessity, but has developed compassion. He is, at close quarters, good-natured. He has also realized, that, as a being of entropy, he does not need to absorb energy ever again, not when he can summon the crushing power of a black hole whenever he wants.
The circles inscribed on his DC Superhero-style jumpsuit are the insignia of a prophecy held by the Dogon tribe. The tribe believes that one day, a race of amphibious aliens named the Nommo shall return to earth to
do something, I can't remember. That prophecy fulfilled itself sometime in the year 4000, when the Nommo arrived to help what was left of humanity build a space bridge to escape the second ice age. Immediately following this gesture of interstellar civic-minedness, the circles became meaningless, and Neverwas chose them to mean Neverwas/entropy, Gregor having left him the day before for another galaxy.
Neverwas also has a monster form, but he can assume it whenever he wants, it being a matter of necessity that he would rather relax on his hill of clover rather than crush it.
It towered three stories above
Its body was translucent and the color of darkness. At the same time, it was somehow opaque. Its texture was like that of stone, but also of water. Dim great shapes, like clouds or whales or boulders floated beneath the surface of the thing's skin. The body was emaciated and the limbs were elongated. The head floated above the shoulders without a neck. It was bone white, a death mask sculpted into the visage of Neverwas' homely mug. Dark blue swirls crawled across the skin of the beast. The three circles blazed like suns, etched in pale blue on the thing's chest.
Neverwas is also owed a favor by Charon, the ferryman of the river Styx. Being that Charon's wages are generally single coins, he is quite cheap, and will probably never pay Neverwas back. Neverwas has tried to claim his favor before, but Charon is generally unsatisfactory in that department.
Neverwas "received" the favor by giving Charon the staff of Moses.
Since Neverwas lives at the end of the universe, the river Styx has dried up and Charon rides a neon blue dromedary with rubies for eyes.
Charon is a figure shrouded in what looks like a tatty black curtain, wrinkled and dusty. Only his pale bare feet and pale bare forearms, one hand of which is clutching the staff, are visible.
BUT WHAT ABOUT GREGOR?
Gregor separated from Gorger in the year 4001 and gained some new powers.
He can, at will, become intangible, invisible, silent, odorless or tasteless. But only one at a time. His clothes and held objects also receive these qualities.
He never gets tired and if he is allowed to run continuously, he will build up speed exponentially.
Occasionally, he can summon brief bouts of berserk strength in self defense or outright terror.
He can use one of the following powers once per minute: he can telekinetically move a 1 pound object 1 foot, hear 30 seconds of surface thought through telepathy, pyrokinetically light 1 cubic foot of dry and combustible material on fire, or pull one other willing or unaware being into the fabricated "world" representation of his mind, and back out again.
He also possesses a blackwood staff which allows him to part water or conjure blood.
If it is raining, Gregor's skin cannot be pierced and his bones cannot be broken.
In winter, or while in a city, falling from great heights will do him no harm.
If he looks into a mirror and says his name, the mirror will shatter and Gregor will receive a double. The double is completely identical and could even take his place if the original dies. The double does not possess a blackwood staff.
He does not need to breathe, eat, or sleep, but prolonged periods without such things will impact him in a severely negative way; he just won't die from it.